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Globe Works
Building networks around the world
Object: To build the longest global networks of banks, airlines, ocean freighters, energy transmission or information resources using the icons on each card.
Number of Players: 3, 4 or 5
Card Deck and Dealing: All regional city cards and all white centered linking cards. Deal according to how many are playing. Take turns being the dealer.
3 players - 7 cards to each player
4 players - 6 cards to each player
5 players - 5 cards to each player
Each player selects a color and takes 12 game tokens of that color. After dealing, the remaining cards are placed within reach of all players as the draw pile. A discard pile is created as players draw and discard.
Networks: In Globe Works, cards are collected and connections made with Linking cities. But the object here is to collect cards from different regions that have the same icon in the upper right corner: coins, an air-plane, freighter ship, satellite dish, or power poles. There are 12 of each of these in the deck, one in each of the 12 geographical regions of
cosmopolis. Joining all 12 through the appropriate Linking cities encircles the world with a network of that particular icon. There are duplicates of some cards.
Play: Dealer is responsible for counting turns taken until all players have had 6 turns. At each turn, a player plays down one card and draws one card, OR draws one card from either the draw pile or the discard pile, and discards one card. Linking city cards are all laid down at the north edge of the map, remaining there for the round. They should be approximately in east-west order, vertically above their city location. Regional city cards are played down in front of each player. However, city cards can only be played, if their color is matched on one of the Linking cards at the north edge. In short, a Linking card displayed "opens" that city to all players. When a regional city card is played down, the player places their game token on that city on the map. During the game, players changing their strategy can retrieve any game token and use that card as a discard. The Linking cities and the colors of their adjacent regional cities are displayed in the lower left corner of the cosmopolis world map. Player to the left of the dealer plays first. Since no cards have been played, that player can only play a Linking city or draw a card from the draw pile and discard (Cards so drawn cannot be played until the next turn). Play proceeds to the left until enough Linking cities have been played to induce players to begin playing regional city cards.
Trading and Partnerships: One-for-one card trades and partnerships between players can be made during a third person’s turn, and only after all players have had 6 turns. Trades of cards already played are allowed but game tokens must either reflect these changes on the map or the trading partner must retrieve the card to his/her hand. Partnerships can be initiated by anyone. Partnerships can add to the combined effort wherever Linking cities have become "open" cities for all players. Partnerships are likely to result in networks that are longer, however, points thus earned are divided evenly between the partners. All partnerships are two-person arrangements, but both partners in an airplane partnership, for example, are free to form a partnership with another player involving the information icon and Linking cities.
Ending the Round: Players can call for the end of the round any time after each player has had 6 turns. After making such a call, that player takes his/her final turn. However, the round is not over until all other players each take 3 more turns during which trades and partnerships can still occur but the player who called the end of the round cannot participate in any way. Scores for this round are now totaled.
Ending the Game: The game ends when all players have been the dealer of at least one round. The number of dealt rounds must be agreed upon by the players before the game begins. In the final round of the game, the round doesn't end until all of the players are unable to make a play. Typically, this will happen after both the draw pile and the discard have been exhausted and none of the players can make a valid play. The game is now over and scores are totaled.
Scoring: Since Linking cities are open to all players, only regional cities in a network count in scoring. Except for unplayed pairs in hand, at the end of a round, only cards played down are scored. Points are scored as follows: A player may be in more than one partnership. Points for any partnership are divided equally between the partners. Players cooperate to form partnerships, but points are calculated individually to determine the winner of the game. Duplicate cards cannot be played or scored in a single player's hand. However, in partnerships, both partners can play duplicates in their individual hands and gain points. Other players may also do so since playing a card that shares a color in a Linking city is a legitimate play, since Linking cities are "open" cities.
| Cards in a Network |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
| Points |
0 |
-20 |
4 |
8 |
16 |
30 |
60 |
120 |
250 |
500 |
1000 |
2000 |
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