Cosmopolis - World City Games
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Region RummyAn introductory rummy game for 9 to 12 year olds leading to more advanced games.Number of Players: 3, 4, or 5 Card Deck: Use the basic cosmopolis deck of 42 colored regional city cards but NONE of the white-centered linking city cards. Deal according to how many are playing: 3 players - 8 cards to each player 4 players - 7 cards to each player 5 players - 6 cards to each player The number of cards in a player's hand together with those played (as explained below) always remains the same. But there are cities on both sides of the cards so 5 cards represents 10 cities. Rules: Take turns being dealer. After the cards are dealt, the remaining cards become the draw pile and are placed within easy reach of all players. A game is as many rounds (deals) as there are players in the game. That is, everyone is dealer one time. The play goes like this: 1. Play. Player to the left of the dealer goes first and either draws a new card and discards one (thus establishing the discard pile), or may play by laying down a set of three cards. Other players do the same, in turn. But the number of each player's cards (in hand plus those played) always remains the same. If a player chooses to play rather than draw, 3 cards must be played to start a new set; 1 or 2 more cards can be added later to an existing set. A player who draws must discard. The card just drawn can be immediately discarded; or, a card in hand can be discarded; or, a card previously played in a set can be discarded. If a card already played is discarded resulting in a set of 3 becoming a pair, that pair must go back in the player's hand. 2. Drawing. Cards can only be drawn from the draw pile, originally placed within reach of all players, and NOT from the discard pile. When the draw pile is exhausted the discard pile is turned over and becomes the draw pile. 3. Trading. Cards can be traded between players at any time when it is NOT their turn to draw or play. Trades must be one-for-one so the number of each player's cards remains constant. Ending the Round: Any player can end the round any time after all players have made at least 6 plays or draws following the deal. A player ending the round must announce it before taking his or her turn and does not draw or play again. The other players all get two more turns. The hand is then over and scores are counted. Cards are returned to the deck, shuffled, and the player to the left of the previous dealer deals the next round. Generally, players will choose to end the round if they are clearly in the lead to prevent other players from catching them. Or, players who are well behind the leaders will decide to end the round to avoid falling further behind, hoping to catch up in a later round. Ending the Game: Before the game begins, players must agree on whether the game will end when everyone has been dealer one time or more. The game could be over when each player has been dealer 2, 3 or more times. First time players should probably start by dealing only once per game. But experienced players might want longer games, particularly if some players typically end the rounds in the shortest possible time. Scoring: Only sets of 3 or more cards of the same color score points and only if played down. When adding up your score, single cards don't count. Holding a "widow" in hand (two cards of the same color) brings a penalty of 2 points.
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